The tilt method takes advantage of the iPhone/iPod Touch's built-in accelerometer. The dual stick method is similar, but in this mode the player uses a second virtual stick to aim. The default touch screen aims by using the right thumb to manipulate the screen. All three involve using a virtual control stick to move the character around and a button on the right for aiming down the sights. There are three control schemes included with Call of Duty: Zombies. However, on the downside, the STG-44 and MP40 will always have to be cocked back even when the magazine is not emptied. On this version, some weapons reload faster and some reload slower due to certain weapons like the Thompson and Gewehr 43 not needing to be cocked back after the magazine is emptied. Also, Der Riese has noticeably dense fog throughout the map, making it difficult to see very far. In this version, there is a forest of dead trees with no bushes in sight. For example, the console version of Nacht Der Untoten has several shrubs and other foliage outside the building. ![]() The layout is exactly the same, but there are some differences in appearances. The maps are almost completely the same as the console versions. Points can also be used to buy new areas in the map, power-ups and trap usage, however, the perks and traps are not available in Nacht der Untoten. There are also weapons from chalk outlines on the walls and the Mystery Box where weapons can be bought using the points awarded from killing zombies, and/or repairing barricades. These barricades can be easily repaired by players. ![]() The zombies will knock down barriers from windows or from walls to get to the players.
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